
seeing as it will all be set in areas and not in a rather large game world. playing a sniper (which by deffenission requires patience and determination above most if not all) but finding driving trips to be too long x,) :q oh well, good day to y'all!!Īt least this game will be a lot easier to get coop into. it just kinda got a little too dry and long winded for my tastes (mainly distance between main mission objectives on the world map and so on, was perfectly fine once reaching mission areas :q)

I played sgw4 sp for a good few hours but i don't know really. I really like the game mechanics, ballistics and the detail with weapons and scopes, really like it a whole lot and i think i just might get this even if it's just to see if i like it any better in sp than sgw4, There isnt any co-operative ganeplay in the campaign but hopefully if there is a sequel they will add a two-player co-op mode in which one player can be a. please please get coop mode for the main campaign, i can see how it might be a bit fiddly to get done with all the advanced ballistics and so on but i really hope you guys will see it through some day. Then the mp dlc comes out and we are all oh so dissapointed. Tactical shooter game from City Interactive and Microsoft. First-person horror game for Windows, PlayStation and Xbox. Sequel in the popular first shooter game series.

please for the love the god emperor all mighty get coop in yer game for once D.ĭon't know if you had coop in previous games other than sgw4 but me and 2 friends got sgw4 purely for the reason that it was going to get multiplayer and we took it as a given that this kind of game would come with coop as we would have loved that. Free-to-play psychological horror game with two-to-four player co-op and single-player campaign.

But they just need to have a lot of variety, don't make all HVTs drive in cars all the time or have them all sit in same situations etc.♥♥♥♥♥♥♥♥♥♥. HVTs could travel around through villages checking their sectors and we could then try to snipe their car (if they're just traveling in a generic SUV). Other than that I really like the game and the overall feel to it.Įnemy snipers shouldn't have a laser sight that gives them away and they could also be in different spots within a building each time we replay a mission to give us a bit of a challenge (could be reserved for highest difficulty). I hope enemies aren't as oblivious on the highest difficulty. I would also suggest making some minor tweaks to lightning so that shadowy areas that are supposed to hide us are a bit more dark and also make detection easier in exposed open bright areas. If devs worry about game being too easy they could also have scaling to add a bit more NPCs to counteract two players taking them out.all though imho they should just keep the current number and just improve AI behavior and reactions. It wouldn't affect the progression or the story in a bad way, it would make the game more fun and tactical.

Factor in scope elevation, wind speed and direction, breath control and stance along with. Be a Sniper: Engage your targets from the long range. Choose your own path to accomplish your missions across an unforgiven open world. Sadly no word about it and chances are it will not have a 2 player co-op campaign and it's a damn waste. Go behind enemy lines with the ultimate modern military shooter.
